WBMP Background Remover

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Background removal separates a subject from its surroundings so you can place it on transparency, swap the scene, or composite it into a new design. Under the hood you’re estimating an alpha matte—a per-pixel opacity from 0 to 1—and then alpha-compositing the foreground over something else. This is the math from Porter–Duff and the cause of familiar pitfalls like “fringes” and straight vs. premultiplied alpha. For practical guidance on premultiplication and linear color, see Microsoft’s Win2D notes, Søren Sandmann, and Lomont’s write-up on linear blending.


The main ways people remove backgrounds

1) Chroma key (“green/blue screen”)

If you can control capture, paint the backdrop a solid color (often green) and key that hue away. It’s fast, battle-tested in film and broadcast, and ideal for video. The trade-offs are lighting and wardrobe: colored light spills onto edges (especially hair), so you’ll use despill tools to neutralize contamination. Good primers include Nuke’s docs, Mixing Light, and a hands-on Fusion demo.

2) Interactive segmentation (classic CV)

For single images with messy backgrounds, interactive algorithms need a few user hints—e.g., a loose rectangle or scribbles—and converge to a crisp mask. The canonical method is GrabCut (book chapter), which learns color models for foreground/background and uses graph cuts iteratively to separate them. You’ll see similar ideas in GIMP’s Foreground Select based on SIOX (ImageJ plugin).

3) Image matting (fine-grained alpha)

Matting solves fractional transparency at wispy boundaries (hair, fur, smoke, glass). Classic closed-form matting takes a trimap (definitely-fore/definitely-back/unknown) and solves a linear system for alpha with strong edge fidelity. Modern deep image matting trains neural nets on the Adobe Composition-1K dataset (MMEditing docs), and is evaluated with metrics like SAD, MSE, Gradient, and Connectivity (benchmark explainer).

4) Deep learning cutouts (no trimap)

Related segmentation work is also useful: DeepLabv3+ refines boundaries with an encoder–decoder and atrous convolutions (PDF); Mask R-CNN gives per-instance masks (PDF); and SAM (Segment Anything) is a promptable foundation model that zero-shots masks on unfamiliar images.


What popular tools do


Workflow tips for cleaner cutouts

  1. Shoot smart. Good lighting and strong subject–background contrast help every method. With green/blue screens, plan for despill (guide).
  2. Start broad, refine narrow. Run an automatic selection (Select Subject, U2-Net, SAM), then refine edges with brushes or matting (e.g., closed-form).
  3. Mind semi-transparency. Glass, veils, motion blur, flyaway hair need true alpha (not just a hard mask). Methods that also recover F/B/α minimize halos.
  4. Know your alpha. Straight vs. premultiplied produce different edge behavior; export/composite consistently (see overview, Hargreaves).
  5. Pick the right output. For “no background,” deliver a raster with a clean alpha (e.g., PNG/WebP) or keep layered files with masks if further edits are expected. The key is the quality of the alpha you computed—rooted in Porter–Duff.

Quality & evaluation

Academic work reports SAD, MSE, Gradient, and Connectivity errors on Composition-1K. If you’re picking a model, look for those metrics (metric defs; Background Matting metrics section). For portraits/video, MODNet and Background Matting V2 are strong; for general “salient object” images, U2-Net is a solid baseline; for tough transparency, FBA can be cleaner.


Common edge cases (and fixes)

  • Hair & fur: favor matting (trimap or portrait matting like MODNet) and inspect on a checkerboard.
  • Fine structures (bike spokes, fishing line): use high-res inputs and a boundary-aware segmenter such as DeepLabv3+ as a pre-step before matting.
  • See-through stuff (smoke, glass): you need fractional alpha and often foreground color estimation (FBA).
  • Video conferencing: if you can capture a clean plate, Background Matting V2 looks more natural than naive “virtual background” toggles.

Where this shows up in the real world


Why cutouts sometimes look fake (and fixes)

  • Color spill: green/blue light wraps onto the subject—use despill controls or targeted color replacement.
  • Halo/fringes: usually an alpha-interpretation mismatch (straight vs. premultiplied) or edge pixels contaminated by the old background; convert/interpret correctly (overview, details).
  • Wrong blur/grain: paste a razor-sharp subject into a soft background and it pops; match lens blur and grain after compositing (see Porter–Duff basics).

TL;DR playbook

  1. If you control capture: use chroma key; light evenly; plan despill.
  2. If it’s a one-off photo: try Photoshop’s Remove Background, Canva’s remover, or remove.bg; refine with brushes/matting for hair.
  3. If you need production-grade edges: use matting ( closed-form or deep) and check alpha on transparency; mind alpha interpretation.
  4. For portraits/video: consider MODNet or Background Matting V2; for click-guided segmentation, SAM is a powerful front-end.

What is the WBMP format?

Wireless Bitmap (level 0) image

The WBMP (Wireless Bitmap) image format is a monochrome graphics file format optimized for mobile computing devices with limited graphical and computational capabilities, such as early mobile phones and PDAs (Personal Digital Assistants). Introduced in the late 1990s, it was designed to provide an efficient means of transmitting graphical information over wireless networks, which, at the time, were significantly slower and less reliable than today's mobile internet connections. WBMP is part of the WAP (Wireless Application Protocol), a suite of protocols allowing mobile devices to access web content.

A WBMP image consists entirely of black and white pixels, with no support for grayscale or color. This stark limitation was a practical decision, reflecting the limited display capabilities of early mobile devices and the necessity of conserving bandwidth. Each pixel in a WBMP image can only be in one of two states: black or white. This binary nature simplifies the image data structure, making it more compact and easier to process on devices with limited resources.

The WBMP format follows a relatively simple structure, making it easy to parse and render on a wide array of devices. A WBMP file begins with a type field, indicating the type of image encoded. For standard WBMP files, this type field is set to 0, specifying a basic monochrome image. Following the type field, two multi-byte integer fields specify the width and height of the image, respectively. These are encoded using a variable-length format, which conservatively uses bandwidth by only consuming as many bytes as necessary to represent the dimensions.

After the header section, the body of a WBMP file contains the pixel data. Each pixel is represented by a single bit: 0 for white and 1 for black. Because of this, eight pixels can be packed into a single byte, making WBMP files exceptionally compact, especially when compared to more common formats like JPEG or PNG. This efficiency was crucial for devices and networks of the mobile era the WBMP was designed for, which often had strict limitations on data storage and transmission speeds.

One of the key strengths of the WBMP format is its simplicity. The format's minimalistic approach makes it highly efficient for the kinds of basic, icon-like images it was typically used to convey, such as logos, simple graphics, and stylized text. This efficiency extends to the processing required to display the images. Since the files are small and the format straightforward, decoding and rendering can be done quickly, even on hardware with very limited computational power. This made WBMP an ideal choice for the earliest generations of mobile devices, which often struggled with more complex or data-heavy image formats.

Despite its advantages for use in constrained environments, the WBMP format has significant limitations. The most obvious is its restriction to monochrome imagery, which inherently limits the scope of graphical content that can be effectively represented. As mobile device displays evolved to support full-color images and users' expectations for richer media content grew, the need for more versatile image formats became apparent. Additionally, the binary nature of WBMP images means that they lack the nuance and detail possible with grayscale or color images, making them unsuitable for more detailed graphics or photographs.

With the advancement of mobile technology and network infrastructure, the relevance of the WBMP format has declined. Modern smartphones boast powerful processors and high-resolution, color displays, far removed from the devices that the WBMP format was originally designed for. Similarly, today's mobile networks offer significantly higher data transmission speeds, making the transmission of more complex and data-heavy image formats like JPEG or PNG feasible, even for real-time web content. Consequently, the use of WBMP has largely been phased out in favor of these more capable formats.

Furthermore, the development of web standards and protocols has also contributed to the obsolescence of WBMP. The proliferation of HTML5 and CSS3 allows for much more sophisticated web content to be delivered to mobile devices, including vector graphics and images in formats with higher quality and color fidelity than WBMP could offer. With these technologies, web developers can create richly detailed, interactive content that adapts to a wide range of devices and screen sizes, further diminishing the practicality of using a format as limited as WBMP.

Despite its obsolescence, understanding the WBMP format offers valuable insights into the evolution of mobile computing and the ways in which technology constraints shape software and protocol design. The WBMP format is a prime example of how designers and engineers worked within the limitations of their time to create functional solutions. Its simplicity and efficiency reflect a period when bandwidth, processing power, and storage were at a premium, requiring innovative approaches to data compression and optimization.

In conclusion, the WBMP image format played a crucial role during a formative period in the development of mobile computing, offering a practical solution for transmitting and displaying simple graphical content on early mobile devices. Though it has largely been replaced by more versatile and capable image formats, it remains an important part of the history of mobile technology. It serves as a reminder of the constant evolution of technology, adapting to changing capabilities and user needs, and illustrates the importance of design considerations in developing protocols and formats that are both efficient and adaptable.

Supported formats

AAI.aai

AAI Dune image

AI.ai

Adobe Illustrator CS2

AVIF.avif

AV1 Image File Format

BAYER.bayer

Raw Bayer Image

BMP.bmp

Microsoft Windows bitmap image

CIN.cin

Cineon Image File

CLIP.clip

Image Clip Mask

CMYK.cmyk

Raw cyan, magenta, yellow, and black samples

CUR.cur

Microsoft icon

DCX.dcx

ZSoft IBM PC multi-page Paintbrush

DDS.dds

Microsoft DirectDraw Surface

DPX.dpx

SMTPE 268M-2003 (DPX 2.0) image

DXT1.dxt1

Microsoft DirectDraw Surface

EPDF.epdf

Encapsulated Portable Document Format

EPI.epi

Adobe Encapsulated PostScript Interchange format

EPS.eps

Adobe Encapsulated PostScript

EPSF.epsf

Adobe Encapsulated PostScript

EPSI.epsi

Adobe Encapsulated PostScript Interchange format

EPT.ept

Encapsulated PostScript with TIFF preview

EPT2.ept2

Encapsulated PostScript Level II with TIFF preview

EXR.exr

High dynamic-range (HDR) image

FF.ff

Farbfeld

FITS.fits

Flexible Image Transport System

GIF.gif

CompuServe graphics interchange format

HDR.hdr

High Dynamic Range image

HEIC.heic

High Efficiency Image Container

HRZ.hrz

Slow Scan TeleVision

ICO.ico

Microsoft icon

ICON.icon

Microsoft icon

J2C.j2c

JPEG-2000 codestream

J2K.j2k

JPEG-2000 codestream

JNG.jng

JPEG Network Graphics

JP2.jp2

JPEG-2000 File Format Syntax

JPE.jpe

Joint Photographic Experts Group JFIF format

JPEG.jpeg

Joint Photographic Experts Group JFIF format

JPG.jpg

Joint Photographic Experts Group JFIF format

JPM.jpm

JPEG-2000 File Format Syntax

JPS.jps

Joint Photographic Experts Group JPS format

JPT.jpt

JPEG-2000 File Format Syntax

JXL.jxl

JPEG XL image

MAP.map

Multi-resolution Seamless Image Database (MrSID)

MAT.mat

MATLAB level 5 image format

PAL.pal

Palm pixmap

PALM.palm

Palm pixmap

PAM.pam

Common 2-dimensional bitmap format

PBM.pbm

Portable bitmap format (black and white)

PCD.pcd

Photo CD

PCT.pct

Apple Macintosh QuickDraw/PICT

PCX.pcx

ZSoft IBM PC Paintbrush

PDB.pdb

Palm Database ImageViewer Format

PDF.pdf

Portable Document Format

PDFA.pdfa

Portable Document Archive Format

PFM.pfm

Portable float format

PGM.pgm

Portable graymap format (gray scale)

PGX.pgx

JPEG 2000 uncompressed format

PICT.pict

Apple Macintosh QuickDraw/PICT

PJPEG.pjpeg

Joint Photographic Experts Group JFIF format

PNG.png

Portable Network Graphics

PNG00.png00

PNG inheriting bit-depth, color-type from original image

PNG24.png24

Opaque or binary transparent 24-bit RGB (zlib 1.2.11)

PNG32.png32

Opaque or binary transparent 32-bit RGBA

PNG48.png48

Opaque or binary transparent 48-bit RGB

PNG64.png64

Opaque or binary transparent 64-bit RGBA

PNG8.png8

Opaque or binary transparent 8-bit indexed

PNM.pnm

Portable anymap

PPM.ppm

Portable pixmap format (color)

PS.ps

Adobe PostScript file

PSB.psb

Adobe Large Document Format

PSD.psd

Adobe Photoshop bitmap

RGB.rgb

Raw red, green, and blue samples

RGBA.rgba

Raw red, green, blue, and alpha samples

RGBO.rgbo

Raw red, green, blue, and opacity samples

SIX.six

DEC SIXEL Graphics Format

SUN.sun

Sun Rasterfile

SVG.svg

Scalable Vector Graphics

TIFF.tiff

Tagged Image File Format

VDA.vda

Truevision Targa image

VIPS.vips

VIPS image

WBMP.wbmp

Wireless Bitmap (level 0) image

WEBP.webp

WebP Image Format

YUV.yuv

CCIR 601 4:1:1 or 4:2:2

Frequently asked questions

How does this work?

This converter runs entirely in your browser. When you select a file, it is read into memory and converted to the selected format. You can then download the converted file.

How long does it take to convert a file?

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What file types can I convert?

We support converting between all image formats, including JPEG, PNG, GIF, WebP, SVG, BMP, TIFF, and more.

How much does this cost?

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