MAP Background Remover

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Background removal separates a subject from its surroundings so you can place it on transparency, swap the scene, or composite it into a new design. Under the hood you’re estimating an alpha matte—a per-pixel opacity from 0 to 1—and then alpha-compositing the foreground over something else. This is the math from Porter–Duff and the cause of familiar pitfalls like “fringes” and straight vs. premultiplied alpha. For practical guidance on premultiplication and linear color, see Microsoft’s Win2D notes, Søren Sandmann, and Lomont’s write-up on linear blending.


The main ways people remove backgrounds

1) Chroma key (“green/blue screen”)

If you can control capture, paint the backdrop a solid color (often green) and key that hue away. It’s fast, battle-tested in film and broadcast, and ideal for video. The trade-offs are lighting and wardrobe: colored light spills onto edges (especially hair), so you’ll use despill tools to neutralize contamination. Good primers include Nuke’s docs, Mixing Light, and a hands-on Fusion demo.

2) Interactive segmentation (classic CV)

For single images with messy backgrounds, interactive algorithms need a few user hints—e.g., a loose rectangle or scribbles—and converge to a crisp mask. The canonical method is GrabCut (book chapter), which learns color models for foreground/background and uses graph cuts iteratively to separate them. You’ll see similar ideas in GIMP’s Foreground Select based on SIOX (ImageJ plugin).

3) Image matting (fine-grained alpha)

Matting solves fractional transparency at wispy boundaries (hair, fur, smoke, glass). Classic closed-form matting takes a trimap (definitely-fore/definitely-back/unknown) and solves a linear system for alpha with strong edge fidelity. Modern deep image matting trains neural nets on the Adobe Composition-1K dataset (MMEditing docs), and is evaluated with metrics like SAD, MSE, Gradient, and Connectivity (benchmark explainer).

4) Deep learning cutouts (no trimap)

Related segmentation work is also useful: DeepLabv3+ refines boundaries with an encoder–decoder and atrous convolutions (PDF); Mask R-CNN gives per-instance masks (PDF); and SAM (Segment Anything) is a promptable foundation model that zero-shots masks on unfamiliar images.


What popular tools do


Workflow tips for cleaner cutouts

  1. Shoot smart. Good lighting and strong subject–background contrast help every method. With green/blue screens, plan for despill (guide).
  2. Start broad, refine narrow. Run an automatic selection (Select Subject, U2-Net, SAM), then refine edges with brushes or matting (e.g., closed-form).
  3. Mind semi-transparency. Glass, veils, motion blur, flyaway hair need true alpha (not just a hard mask). Methods that also recover F/B/α minimize halos.
  4. Know your alpha. Straight vs. premultiplied produce different edge behavior; export/composite consistently (see overview, Hargreaves).
  5. Pick the right output. For “no background,” deliver a raster with a clean alpha (e.g., PNG/WebP) or keep layered files with masks if further edits are expected. The key is the quality of the alpha you computed—rooted in Porter–Duff.

Quality & evaluation

Academic work reports SAD, MSE, Gradient, and Connectivity errors on Composition-1K. If you’re picking a model, look for those metrics (metric defs; Background Matting metrics section). For portraits/video, MODNet and Background Matting V2 are strong; for general “salient object” images, U2-Net is a solid baseline; for tough transparency, FBA can be cleaner.


Common edge cases (and fixes)

  • Hair & fur: favor matting (trimap or portrait matting like MODNet) and inspect on a checkerboard.
  • Fine structures (bike spokes, fishing line): use high-res inputs and a boundary-aware segmenter such as DeepLabv3+ as a pre-step before matting.
  • See-through stuff (smoke, glass): you need fractional alpha and often foreground color estimation (FBA).
  • Video conferencing: if you can capture a clean plate, Background Matting V2 looks more natural than naive “virtual background” toggles.

Where this shows up in the real world


Why cutouts sometimes look fake (and fixes)

  • Color spill: green/blue light wraps onto the subject—use despill controls or targeted color replacement.
  • Halo/fringes: usually an alpha-interpretation mismatch (straight vs. premultiplied) or edge pixels contaminated by the old background; convert/interpret correctly (overview, details).
  • Wrong blur/grain: paste a razor-sharp subject into a soft background and it pops; match lens blur and grain after compositing (see Porter–Duff basics).

TL;DR playbook

  1. If you control capture: use chroma key; light evenly; plan despill.
  2. If it’s a one-off photo: try Photoshop’s Remove Background, Canva’s remover, or remove.bg; refine with brushes/matting for hair.
  3. If you need production-grade edges: use matting ( closed-form or deep) and check alpha on transparency; mind alpha interpretation.
  4. For portraits/video: consider MODNet or Background Matting V2; for click-guided segmentation, SAM is a powerful front-end.

What is the MAP format?

Multi-resolution Seamless Image Database (MrSID)

The MAP image format, not to be confused with the more common use of 'map' in the context of geographical mapping, is a relatively obscure file format used for storing bitmap images. It is not as widely recognized or used as more popular image formats like JPEG, PNG, or GIF, but it has its own set of characteristics that make it suitable for certain applications. The MAP format is typically associated with image data that is used in various types of mapping, such as texture mapping in 3D models, or in certain software applications that require a specific format for image assets.

One of the key features of the MAP image format is its ability to store image data in a way that is optimized for quick access and manipulation, which is particularly useful in real-time applications such as video games or simulations. This is achieved through the use of a straightforward data structure that allows for efficient reading and writing of pixel data. Unlike more complex formats that include compression and additional metadata, MAP files are often simpler and may not support compression or only support lossless compression to preserve image quality.

The basic structure of a MAP file typically includes a header, which contains information about the image such as its dimensions (width and height), color depth (number of bits per pixel), and possibly a color palette if the image uses indexed colors. Following the header, the pixel data is stored in a format that corresponds to the color depth specified. For example, in an 8-bit MAP image, each pixel's color is represented by a single byte, which corresponds to an index in the color palette.

In the case of higher color depths, such as 24-bit or 32-bit, each pixel's color is represented by multiple bytes. For a 24-bit image, this would typically be three bytes per pixel, with each byte representing the red, green, and blue components of the color. A 32-bit image might include an additional byte for alpha transparency information, allowing for the representation of transparent or semi-transparent pixels.

The color palette in a MAP file, when present, is an array of colors that are available for use in the image. Each color in the palette is typically represented by a 24-bit value, even in images with a lower color depth. This allows for a wide range of colors to be available for indexed images, which can be particularly useful when working with limited color spaces or when trying to reduce the file size without resorting to lossy compression.

One of the advantages of the MAP format is its simplicity, which allows for fast loading times and minimal processing when the image is used in an application. This is especially important in scenarios where performance is critical, such as in rendering textures in a 3D environment. The straightforward nature of the format means that it can be easily implemented in software without the need for complex decoding algorithms or handling of metadata.

However, the simplicity of the MAP format also means that it lacks some of the features found in more advanced image formats. For example, it typically does not support layers, advanced color profiles, or metadata such as EXIF data that can be found in formats like JPEG or TIFF. This makes the MAP format less suitable for applications where such features are necessary, such as in professional photography or image editing.

Another limitation of the MAP format is that it is not as widely supported as other image formats. While it may be used in specific software applications or game engines, it is not commonly supported by general image viewers or photo editing software. This can make it more difficult to work with MAP images outside of the specific context in which they are intended to be used.

Despite its limitations, the MAP format can be a good choice for certain niche applications. For example, it may be used in embedded systems or other environments where resources are limited and the simplicity of the format allows for efficient use of memory and processing power. It can also be a suitable choice for applications that require a custom image format with specific characteristics that are not met by more common formats.

When working with MAP images, developers often need to use specialized tools or write custom code to create, edit, or convert these files. This can include writing functions to handle the reading and writing of the MAP file structure, as well as routines for manipulating the pixel data and color palette. In some cases, developers may also need to implement their own compression or decompression algorithms if the MAP format being used supports compression.

In terms of file extension, MAP images may use a variety of different extensions depending on the context in which they are used. Common extensions might include .map, .mip, or others that are specific to the software or platform. It is important for developers to be aware of the conventions used in their particular domain to ensure compatibility and proper handling of MAP files.

The MAP format may also be used in conjunction with other file formats as part of a larger asset pipeline. For example, a 3D model file may reference one or more MAP images as textures, with the MAP files being used to store the texture data in a format that is optimized for the rendering engine. In such cases, the MAP files are part of a larger ecosystem of file formats that work together to create the final visual output.

When considering the use of the MAP format, it is important to weigh the benefits of its simplicity and performance against the potential drawbacks of limited support and features. For projects where the MAP format's strengths align with the requirements, it can be an effective choice that contributes to the overall performance and efficiency of the application.

In conclusion, the MAP image format is a specialized file format that is designed for efficiency and performance in certain applications. Its simple structure allows for fast access to pixel data, making it suitable for real-time rendering and other performance-critical tasks. While it lacks the features and widespread support of more common image formats, it can be the right choice for specific use cases where its advantages are most beneficial. Developers working with MAP images must be prepared to handle the format's unique characteristics and may need to develop custom tools or code to work with it effectively.

Supported formats

AAI.aai

AAI Dune image

AI.ai

Adobe Illustrator CS2

AVIF.avif

AV1 Image File Format

BAYER.bayer

Raw Bayer Image

BMP.bmp

Microsoft Windows bitmap image

CIN.cin

Cineon Image File

CLIP.clip

Image Clip Mask

CMYK.cmyk

Raw cyan, magenta, yellow, and black samples

CUR.cur

Microsoft icon

DCX.dcx

ZSoft IBM PC multi-page Paintbrush

DDS.dds

Microsoft DirectDraw Surface

DPX.dpx

SMTPE 268M-2003 (DPX 2.0) image

DXT1.dxt1

Microsoft DirectDraw Surface

EPDF.epdf

Encapsulated Portable Document Format

EPI.epi

Adobe Encapsulated PostScript Interchange format

EPS.eps

Adobe Encapsulated PostScript

EPSF.epsf

Adobe Encapsulated PostScript

EPSI.epsi

Adobe Encapsulated PostScript Interchange format

EPT.ept

Encapsulated PostScript with TIFF preview

EPT2.ept2

Encapsulated PostScript Level II with TIFF preview

EXR.exr

High dynamic-range (HDR) image

FF.ff

Farbfeld

FITS.fits

Flexible Image Transport System

GIF.gif

CompuServe graphics interchange format

HDR.hdr

High Dynamic Range image

HEIC.heic

High Efficiency Image Container

HRZ.hrz

Slow Scan TeleVision

ICO.ico

Microsoft icon

ICON.icon

Microsoft icon

J2C.j2c

JPEG-2000 codestream

J2K.j2k

JPEG-2000 codestream

JNG.jng

JPEG Network Graphics

JP2.jp2

JPEG-2000 File Format Syntax

JPE.jpe

Joint Photographic Experts Group JFIF format

JPEG.jpeg

Joint Photographic Experts Group JFIF format

JPG.jpg

Joint Photographic Experts Group JFIF format

JPM.jpm

JPEG-2000 File Format Syntax

JPS.jps

Joint Photographic Experts Group JPS format

JPT.jpt

JPEG-2000 File Format Syntax

JXL.jxl

JPEG XL image

MAP.map

Multi-resolution Seamless Image Database (MrSID)

MAT.mat

MATLAB level 5 image format

PAL.pal

Palm pixmap

PALM.palm

Palm pixmap

PAM.pam

Common 2-dimensional bitmap format

PBM.pbm

Portable bitmap format (black and white)

PCD.pcd

Photo CD

PCT.pct

Apple Macintosh QuickDraw/PICT

PCX.pcx

ZSoft IBM PC Paintbrush

PDB.pdb

Palm Database ImageViewer Format

PDF.pdf

Portable Document Format

PDFA.pdfa

Portable Document Archive Format

PFM.pfm

Portable float format

PGM.pgm

Portable graymap format (gray scale)

PGX.pgx

JPEG 2000 uncompressed format

PICT.pict

Apple Macintosh QuickDraw/PICT

PJPEG.pjpeg

Joint Photographic Experts Group JFIF format

PNG.png

Portable Network Graphics

PNG00.png00

PNG inheriting bit-depth, color-type from original image

PNG24.png24

Opaque or binary transparent 24-bit RGB (zlib 1.2.11)

PNG32.png32

Opaque or binary transparent 32-bit RGBA

PNG48.png48

Opaque or binary transparent 48-bit RGB

PNG64.png64

Opaque or binary transparent 64-bit RGBA

PNG8.png8

Opaque or binary transparent 8-bit indexed

PNM.pnm

Portable anymap

PPM.ppm

Portable pixmap format (color)

PS.ps

Adobe PostScript file

PSB.psb

Adobe Large Document Format

PSD.psd

Adobe Photoshop bitmap

RGB.rgb

Raw red, green, and blue samples

RGBA.rgba

Raw red, green, blue, and alpha samples

RGBO.rgbo

Raw red, green, blue, and opacity samples

SIX.six

DEC SIXEL Graphics Format

SUN.sun

Sun Rasterfile

SVG.svg

Scalable Vector Graphics

TIFF.tiff

Tagged Image File Format

VDA.vda

Truevision Targa image

VIPS.vips

VIPS image

WBMP.wbmp

Wireless Bitmap (level 0) image

WEBP.webp

WebP Image Format

YUV.yuv

CCIR 601 4:1:1 or 4:2:2

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