JPS Background Remover

Remove backgrounds from any image in your browser. For free, forever.

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Background removal separates a subject from its surroundings so you can place it on transparency, swap the scene, or composite it into a new design. Under the hood you’re estimating an alpha matte—a per-pixel opacity from 0 to 1—and then alpha-compositing the foreground over something else. This is the math from Porter–Duff and the cause of familiar pitfalls like “fringes” and straight vs. premultiplied alpha. For practical guidance on premultiplication and linear color, see Microsoft’s Win2D notes, Søren Sandmann, and Lomont’s write-up on linear blending.


The main ways people remove backgrounds

1) Chroma key (“green/blue screen”)

If you can control capture, paint the backdrop a solid color (often green) and key that hue away. It’s fast, battle-tested in film and broadcast, and ideal for video. The trade-offs are lighting and wardrobe: colored light spills onto edges (especially hair), so you’ll use despill tools to neutralize contamination. Good primers include Nuke’s docs, Mixing Light, and a hands-on Fusion demo.

2) Interactive segmentation (classic CV)

For single images with messy backgrounds, interactive algorithms need a few user hints—e.g., a loose rectangle or scribbles—and converge to a crisp mask. The canonical method is GrabCut (book chapter), which learns color models for foreground/background and uses graph cuts iteratively to separate them. You’ll see similar ideas in GIMP’s Foreground Select based on SIOX (ImageJ plugin).

3) Image matting (fine-grained alpha)

Matting solves fractional transparency at wispy boundaries (hair, fur, smoke, glass). Classic closed-form matting takes a trimap (definitely-fore/definitely-back/unknown) and solves a linear system for alpha with strong edge fidelity. Modern deep image matting trains neural nets on the Adobe Composition-1K dataset (MMEditing docs), and is evaluated with metrics like SAD, MSE, Gradient, and Connectivity (benchmark explainer).

4) Deep learning cutouts (no trimap)

Related segmentation work is also useful: DeepLabv3+ refines boundaries with an encoder–decoder and atrous convolutions (PDF); Mask R-CNN gives per-instance masks (PDF); and SAM (Segment Anything) is a promptable foundation model that zero-shots masks on unfamiliar images.


What popular tools do


Workflow tips for cleaner cutouts

  1. Shoot smart. Good lighting and strong subject–background contrast help every method. With green/blue screens, plan for despill (guide).
  2. Start broad, refine narrow. Run an automatic selection (Select Subject, U2-Net, SAM), then refine edges with brushes or matting (e.g., closed-form).
  3. Mind semi-transparency. Glass, veils, motion blur, flyaway hair need true alpha (not just a hard mask). Methods that also recover F/B/α minimize halos.
  4. Know your alpha. Straight vs. premultiplied produce different edge behavior; export/composite consistently (see overview, Hargreaves).
  5. Pick the right output. For “no background,” deliver a raster with a clean alpha (e.g., PNG/WebP) or keep layered files with masks if further edits are expected. The key is the quality of the alpha you computed—rooted in Porter–Duff.

Quality & evaluation

Academic work reports SAD, MSE, Gradient, and Connectivity errors on Composition-1K. If you’re picking a model, look for those metrics (metric defs; Background Matting metrics section). For portraits/video, MODNet and Background Matting V2 are strong; for general “salient object” images, U2-Net is a solid baseline; for tough transparency, FBA can be cleaner.


Common edge cases (and fixes)

  • Hair & fur: favor matting (trimap or portrait matting like MODNet) and inspect on a checkerboard.
  • Fine structures (bike spokes, fishing line): use high-res inputs and a boundary-aware segmenter such as DeepLabv3+ as a pre-step before matting.
  • See-through stuff (smoke, glass): you need fractional alpha and often foreground color estimation (FBA).
  • Video conferencing: if you can capture a clean plate, Background Matting V2 looks more natural than naive “virtual background” toggles.

Where this shows up in the real world


Why cutouts sometimes look fake (and fixes)

  • Color spill: green/blue light wraps onto the subject—use despill controls or targeted color replacement.
  • Halo/fringes: usually an alpha-interpretation mismatch (straight vs. premultiplied) or edge pixels contaminated by the old background; convert/interpret correctly (overview, details).
  • Wrong blur/grain: paste a razor-sharp subject into a soft background and it pops; match lens blur and grain after compositing (see Porter–Duff basics).

TL;DR playbook

  1. If you control capture: use chroma key; light evenly; plan despill.
  2. If it’s a one-off photo: try Photoshop’s Remove Background, Canva’s remover, or remove.bg; refine with brushes/matting for hair.
  3. If you need production-grade edges: use matting ( closed-form or deep) and check alpha on transparency; mind alpha interpretation.
  4. For portraits/video: consider MODNet or Background Matting V2; for click-guided segmentation, SAM is a powerful front-end.

What is the JPS format?

Joint Photographic Experts Group JPS format

The JPS image format, short for JPEG Stereo, is a file format used to store stereoscopic photographs taken by digital cameras or created by 3D rendering software. It is essentially a side-by-side arrangement of two JPEG images within a single file that, when viewed through appropriate software or hardware, provides a 3D effect. This format is particularly useful for creating an illusion of depth in images, which enhances the viewing experience for users with compatible display systems or 3D glasses.

The JPS format leverages the well-established JPEG (Joint Photographic Experts Group) compression technique to store the two images. JPEG is a lossy compression method, which means that it reduces file size by selectively discarding less important information, often without a noticeable decrease in image quality to the human eye. This makes JPS files relatively small and manageable, despite containing two images instead of one.

A JPS file is essentially a JPEG file with a specific structure. It contains two JPEG-compressed images side by side within a single frame. These images are called the left-eye and right-eye images, and they represent slightly different perspectives of the same scene, mimicking the slight difference between what each of our eyes sees. This difference is what allows for the perception of depth when the images are viewed correctly.

The standard resolution for a JPS image is typically twice the width of a standard JPEG image to accommodate both the left and right images. For example, if a standard JPEG image has a resolution of 1920x1080 pixels, a JPS image would have a resolution of 3840x1080 pixels, with each side-by-side image occupying half of the total width. However, the resolution can vary depending on the source of the image and the intended use.

To view a JPS image in 3D, a viewer must use a compatible display device or software that can interpret the side-by-side images and present them to each eye separately. This can be achieved through various methods, such as anaglyph 3D, where the images are filtered by color and viewed with colored glasses; polarized 3D, where the images are projected through polarized filters and viewed with polarized glasses; or active shutter 3D, where the images are displayed alternately and synchronized with shutter glasses that open and close rapidly to show each eye the correct image.

The file structure of a JPS image is similar to that of a standard JPEG file. It contains a header, which includes the SOI (Start of Image) marker, followed by a series of segments that contain various pieces of metadata and the image data itself. The segments include the APP (Application) markers, which can contain information such as the Exif metadata, and the DQT (Define Quantization Table) segment, which defines the quantization tables used for compressing the image data.

One of the key segments in a JPS file is the JFIF (JPEG File Interchange Format) segment, which specifies that the file conforms to the JFIF standard. This segment is important for ensuring compatibility with a wide range of software and hardware. It also includes information such as the aspect ratio and resolution of the thumbnail image, which can be used for quick previews.

The actual image data in a JPS file is stored in the SOS (Start of Scan) segment, which follows the header and metadata segments. This segment contains the compressed image data for both the left and right images. The data is encoded using the JPEG compression algorithm, which involves a series of steps including color space conversion, subsampling, discrete cosine transform (DCT), quantization, and entropy coding.

Color space conversion is the process of converting the image data from the RGB color space, which is commonly used in digital cameras and computer displays, to the YCbCr color space, which is used in JPEG compression. This conversion separates the image into a luminance component (Y), which represents the brightness levels, and two chrominance components (Cb and Cr), which represent the color information. This is beneficial for compression because the human eye is more sensitive to changes in brightness than color, allowing for more aggressive compression of the chrominance components without significantly affecting perceived image quality.

Subsampling is a process that takes advantage of the human eye's lower sensitivity to color detail by reducing the resolution of the chrominance components relative to the luminance component. Common subsampling ratios include 4:4:4 (no subsampling), 4:2:2 (reducing the horizontal resolution of the chrominance by half), and 4:2:0 (reducing both the horizontal and vertical resolution of the chrominance by half). The choice of subsampling ratio can affect the balance between image quality and file size.

The discrete cosine transform (DCT) is applied to small blocks of the image (typically 8x8 pixels) to convert the spatial domain data into the frequency domain. This step is crucial for JPEG compression because it allows for the separation of image details into components of varying importance, with higher frequency components often being less perceptible to the human eye. These components can then be quantized, or reduced in precision, to achieve compression.

Quantization is the process of mapping a range of values to a single quantum value, effectively reducing the precision of the DCT coefficients. This is where the lossy nature of JPEG compression comes into play, as some image information is discarded. The degree of quantization is determined by the quantization tables specified in the DQT segment, and it can be adjusted to balance image quality against file size.

The final step in the JPEG compression process is entropy coding, which is a form of lossless compression. The most common method used in JPEG is Huffman coding, which assigns shorter codes to more frequent values and longer codes to less frequent values. This reduces the overall size of the image data without any further loss of information.

In addition to the standard JPEG compression techniques, the JPS format may also include specific metadata that relates to the stereoscopic nature of the images. This metadata can include information about the parallax settings, convergence points, and any other data that may be necessary for correctly displaying the 3D effect. This metadata is typically stored in the APP segments of the file.

The JPS format is supported by a variety of software applications and devices, including 3D televisions, VR headsets, and specialized photo viewers. However, it is not as widely supported as the standard JPEG format, so users may need to use specific software or convert the JPS files to another format for broader compatibility.

One of the challenges with the JPS format is ensuring that the left and right images are properly aligned and have the correct parallax. Misalignment or incorrect parallax can lead to an uncomfortable viewing experience and may cause eye strain or headaches. Therefore, it is important for photographers and 3D artists to carefully capture or create the images with the correct stereoscopic parameters.

In conclusion, the JPS image format is a specialized file format designed for storing and displaying stereoscopic images. It builds upon the established JPEG compression techniques to create a compact and efficient way to store 3D photographs. While it offers a unique viewing experience, the format requires compatible hardware or software to view the images in 3D, and it may present challenges in terms of alignment and parallax. Despite these challenges, the JPS format remains a valuable tool for photographers, 3D artists, and enthusiasts who wish to capture and share the depth and realism of the world in a digital format.

Supported formats

AAI.aai

AAI Dune image

AI.ai

Adobe Illustrator CS2

AVIF.avif

AV1 Image File Format

BAYER.bayer

Raw Bayer Image

BMP.bmp

Microsoft Windows bitmap image

CIN.cin

Cineon Image File

CLIP.clip

Image Clip Mask

CMYK.cmyk

Raw cyan, magenta, yellow, and black samples

CUR.cur

Microsoft icon

DCX.dcx

ZSoft IBM PC multi-page Paintbrush

DDS.dds

Microsoft DirectDraw Surface

DPX.dpx

SMTPE 268M-2003 (DPX 2.0) image

DXT1.dxt1

Microsoft DirectDraw Surface

EPDF.epdf

Encapsulated Portable Document Format

EPI.epi

Adobe Encapsulated PostScript Interchange format

EPS.eps

Adobe Encapsulated PostScript

EPSF.epsf

Adobe Encapsulated PostScript

EPSI.epsi

Adobe Encapsulated PostScript Interchange format

EPT.ept

Encapsulated PostScript with TIFF preview

EPT2.ept2

Encapsulated PostScript Level II with TIFF preview

EXR.exr

High dynamic-range (HDR) image

FF.ff

Farbfeld

FITS.fits

Flexible Image Transport System

GIF.gif

CompuServe graphics interchange format

HDR.hdr

High Dynamic Range image

HEIC.heic

High Efficiency Image Container

HRZ.hrz

Slow Scan TeleVision

ICO.ico

Microsoft icon

ICON.icon

Microsoft icon

J2C.j2c

JPEG-2000 codestream

J2K.j2k

JPEG-2000 codestream

JNG.jng

JPEG Network Graphics

JP2.jp2

JPEG-2000 File Format Syntax

JPE.jpe

Joint Photographic Experts Group JFIF format

JPEG.jpeg

Joint Photographic Experts Group JFIF format

JPG.jpg

Joint Photographic Experts Group JFIF format

JPM.jpm

JPEG-2000 File Format Syntax

JPS.jps

Joint Photographic Experts Group JPS format

JPT.jpt

JPEG-2000 File Format Syntax

JXL.jxl

JPEG XL image

MAP.map

Multi-resolution Seamless Image Database (MrSID)

MAT.mat

MATLAB level 5 image format

PAL.pal

Palm pixmap

PALM.palm

Palm pixmap

PAM.pam

Common 2-dimensional bitmap format

PBM.pbm

Portable bitmap format (black and white)

PCD.pcd

Photo CD

PCT.pct

Apple Macintosh QuickDraw/PICT

PCX.pcx

ZSoft IBM PC Paintbrush

PDB.pdb

Palm Database ImageViewer Format

PDF.pdf

Portable Document Format

PDFA.pdfa

Portable Document Archive Format

PFM.pfm

Portable float format

PGM.pgm

Portable graymap format (gray scale)

PGX.pgx

JPEG 2000 uncompressed format

PICT.pict

Apple Macintosh QuickDraw/PICT

PJPEG.pjpeg

Joint Photographic Experts Group JFIF format

PNG.png

Portable Network Graphics

PNG00.png00

PNG inheriting bit-depth, color-type from original image

PNG24.png24

Opaque or binary transparent 24-bit RGB (zlib 1.2.11)

PNG32.png32

Opaque or binary transparent 32-bit RGBA

PNG48.png48

Opaque or binary transparent 48-bit RGB

PNG64.png64

Opaque or binary transparent 64-bit RGBA

PNG8.png8

Opaque or binary transparent 8-bit indexed

PNM.pnm

Portable anymap

PPM.ppm

Portable pixmap format (color)

PS.ps

Adobe PostScript file

PSB.psb

Adobe Large Document Format

PSD.psd

Adobe Photoshop bitmap

RGB.rgb

Raw red, green, and blue samples

RGBA.rgba

Raw red, green, blue, and alpha samples

RGBO.rgbo

Raw red, green, blue, and opacity samples

SIX.six

DEC SIXEL Graphics Format

SUN.sun

Sun Rasterfile

SVG.svg

Scalable Vector Graphics

TIFF.tiff

Tagged Image File Format

VDA.vda

Truevision Targa image

VIPS.vips

VIPS image

WBMP.wbmp

Wireless Bitmap (level 0) image

WEBP.webp

WebP Image Format

YUV.yuv

CCIR 601 4:1:1 or 4:2:2

Frequently asked questions

How does this work?

This converter runs entirely in your browser. When you select a file, it is read into memory and converted to the selected format. You can then download the converted file.

How long does it take to convert a file?

Conversions start instantly, and most files are converted in under a second. Larger files may take longer.

What happens to my files?

Your files are never uploaded to our servers. They are converted in your browser, and the converted file is then downloaded. We never see your files.

What file types can I convert?

We support converting between all image formats, including JPEG, PNG, GIF, WebP, SVG, BMP, TIFF, and more.

How much does this cost?

This converter is completely free, and will always be free. Because it runs in your browser, we don't have to pay for servers, so we don't need to charge you.

Can I convert multiple files at once?

Yes! You can convert as many files as you want at once. Just select multiple files when you add them.