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1. What is a digital image, really?

At its core, a digital image is just a big table of numbers. Mathematically, you can think of it as a function that maps discrete coordinates (pixel positions) to one or more intensity values (channels), as described in Basics of Image Processing and classic digital image processing texts.

For a grayscale image, each position (m, n) holds one number describing brightness; for a typical color image, each pixel stores three values, often red, green, and blue. A common configuration is 8 bits per channel, giving over 16 million possible colors, as explained in discussions of sampling and quantization.

These arrays of numbers are what we save as JPEGs, PNGs, AVIFs, and other file formats, transmit across networks, and render to screens. Digital image processing as a field is about acquiring these arrays, transforming and analyzing them, and turning them into something useful—whether that's a photograph, a medical scan, a satellite map, or input to a machine-learning model, as outlined in Gonzalez & Woods' textbook.

2. From light to numbers: how scenes become digital images

2.1. Image sensors and pixels

Before anything becomes pixels, there's an optical system and an image sensor. Modern cameras typically use CCD or CMOS sensors: integrated circuits with millions of tiny photosites that respond to light. Overviews of sensor design and color filter arrays in imaging-sensor literature and technical papers on Bayer pattern sensors highlight how these devices sample the optical image.

Most consumer cameras and phones use a Bayer filter mosaic: a color filter array that places red, green, and blue filters over individual sensor sites in a repeating pattern, usually with twice as many green filters as red or blue to roughly match human visual sensitivity. The classic pattern is documented in the Bayer filter article and related engineering references. A demosaicing algorithm then interpolates these values to reconstruct full RGB values for each pixel. Its quality strongly affects sharpness, noise, and aliasing artifacts in the final image, as emphasized in analyses of demosaicing quality.

2.2. Sampling and quantization

Digitization has two key steps: sampling and quantization. Sampling chooses where you measure the scene—how densely you place pixels across space. That's your spatial resolution, like 4000×3000 pixels. Quantization chooses how finely you represent intensity or color—how many levels each pixel value can take, for example 256 levels per channel in 8-bit images. Both concepts are explained clearly in guides to image sampling and quantization and tutorials on converting continuous images to matrices of integers.

Together, spatial sampling and intensity quantization turn a continuous scene into a 2D matrix of integers, forming the foundation of digital image processing. For typical color photographs, 24-bit RGB gives enough steps that banding is minimal in most scenes, but scientific and HDR workflows often use 10-, 12-, or 16-bit channels for more headroom, as noted in color-depth discussions and the PNG specification's description of 1–16 bit sample depths.

2.3. The Nyquist–Shannon sampling theorem and aliasing

The Nyquist–Shannon sampling theorem states that to perfectly reconstruct a signal, you need to sample at least twice its highest frequency; otherwise, high-frequency detail aliases into lower frequencies and creates distortions. This principle, described in the Nyquist–Shannon theorem entry and tutorials like GeeksforGeeks' Nyquist overview, applies directly to digital imaging.

In images, inadequate spatial sampling manifests as aliasing—moiré patterns on fine fabrics or brick walls, jagged stair-step edges when you zoom in, and other artifacts. Examples and explanations appear in sampling and aliasing chapters in computer vision texts and in signal-acquisition tutorials from measurement-fundamentals resources.

Camera systems counter this with optical low-pass filters, higher-resolution sensors, and post-processing. Anti-aliasing and moiré control in camera systems are discussed in detail in imaging sections of Nyquist resources and in computer-vision sampling notes.

3. Raster vs vector: two ways to represent images

Most photos you encounter are raster images: fixed grids of pixels, where each pixel stores a color. Raster graphics excel at capturing rich, continuous-tone detail like photographs and paintings, as explained in Adobe's raster vs vector comparison and computer-graphics tutorials. However, quality is tied to resolution—zoom in too far and you see pixels.

Vector graphics work differently. They store shapes— points, lines, curves, and fills described mathematically—often in formats like SVG, EPS, or PDF. The MDN guide to SVG and the W3C's SVG overview describe how SVG uses XML to represent shapes, text, and transforms. Because the renderer recomputes those shapes at any size, vector graphics are resolution-independent: a logo looks equally crisp on a business card and a billboard, as highlighted in design-oriented raster vs vector explainers and modern SVG guides.

In practice, raster formats (JPEG, PNG, TIFF, GIF, AVIF, WebP, and others) dominate photography, scanned documents, and complex imagery, while vector formats like SVG and PDF are preferred for logos, icons, diagrams, and text-heavy graphics. Comparison articles such as image file format explainers and modern image format guides show how these roles play out in practice.

4. Color in digital images

4.1. Color models vs color spaces

A color model is a mathematical way to represent colors— RGB, CMYK, HSV, YCbCr, and so on. A primer on color models and comparisons of RGB, CMYK, HSV, and YIQ explain how these models are used in hardware and applications. A color space takes a model and ties it to specific primaries and a white point, such as sRGB or Adobe RGB, plus a transfer function.

RGB is dominant for displays and most consumer images, while CMYK is used for printing. YCbCr separates a luma channel from two chroma channels, and is widely used in digital video and JPEG compression, as described in the YCbCr article and JPEG compression explanations.

4.2. Gamma and tone reproduction

Most images are not stored in strict linear light. Instead, they use a gamma-encoded space (like sRGB), which devotes more code values to darker tones where our eyes are more sensitive and fewer to bright tones. This is part of the color pipeline described in color-space tutorials and in technical notes on luma and gamma-corrected RGB.

5. Core raster formats: JPEG, PNG, GIF, TIFF

5.1. JPEG: lossy compression for photographs

The original JPEG standard (JPEG 1, ISO/IEC 10918-1 / ITU-T T.81) dates from the early 1990s and remains the most widely used photographic format on the web and in consumer cameras. The standard is described in the JPEG committee's overview and the ITU-T T.81 recommendation.

Baseline JPEG typically:

  • Converts RGB to a luma–chroma color space like YCbCr, often subsampling chroma channels.
  • Breaks the image into 8×8 blocks and applies a discrete cosine transform (DCT) to each block.
  • Quantizes the DCT coefficients with a quantization table, reducing many high-frequency coefficients to zero.
  • Compresses the result with entropy coding (such as Huffman coding).

Detailed explanations appear in Stanford's JPEG compression notes, in tutorials on the JPEG standard, and in lecture notes on transform coding and quantization. JPEG's quantization step is what makes it lossy and is the main source of artifacts like blocking and ringing at low bitrates.

5.2. PNG: lossless compression and transparency

PNG (Portable Network Graphics) was created in the mid-1990s as a royalty-free replacement for GIF after controversy over the patented LZW compression in GIF. The format is specified in the W3C PNG specification and historically contextualized in histories of how GIF royalties led to PNG.

PNG supports grayscale, indexed color, and truecolor images, with optional alpha for transparency and bit depths from 1 to 16 bits per channel. It uses lossless DEFLATE compression, which combines LZ77 and Huffman coding, as explained in PNG compression guides and optimization articles on PNG compression. This makes PNG ideal for UI graphics, logos, screenshots, and images with sharp edges and text.

A recent update to the PNG specification adds support for HDR, animation (APNG), and embedded Exif metadata, according to reports on the first major PNG update in over two decades. This keeps PNG competitive with newer formats while preserving its strength as a lossless format.

5.3. GIF: 256 colors and lightweight animation

GIF (Graphics Interchange Format) is a bitmap format introduced in 1987. Each frame uses a palette of up to 256 colors encoded with LZW compression, as explained in GIF format explainers and in technical breakdowns of GIF image data. GIF's killer feature is simple frame-based animation with optional transparency, which is why it remains a staple for memes and reaction images online.

GIF's limitations—256 colors per frame, lack of modern interframe compression, and large files for complex scenes—make it a poor choice for video-like content. Optimization guides, such as tutorials on reducing GIF file size and GIF compressor tools, show how cropping, reducing frames, and lowering color counts can help, but newer formats or video codecs are usually more efficient.

5.4. TIFF: the Swiss-army knife of bitmap formats

TIFF (Tagged Image File Format) is a flexible, tag-based container that can store multiple images, metadata, and a variety of compression schemes (uncompressed, LZW, PackBits, JPEG, and more). It is described in the TIFF encyclopedia entry, DAM-oriented TIFF guides, and formal format descriptions like the Library of Congress' TIFF_UNC profile.

TIFF is widely used in publishing, professional photography, and cultural-heritage digitization because it can store high-bit-depth, minimally processed images with rich metadata and minimal or no compression artifacts. Preservation guidelines such as the Library of Congress Recommended Formats Statement for still images and federal digitization format comparisons often list TIFF among preferred formats.

6. Modern web-oriented formats: WebP, AVIF, HEIF, and friends

Over the past decade, a new generation of image formats has emerged to squeeze more quality out of fewer bits, especially for web and mobile delivery. Articles like comprehensive image format comparisons and WebP vs AVIF vs JPEG benchmarks provide concrete data on how these formats behave.

WebP supports both lossy and lossless compression, plus alpha and animation. For many photos, lossy WebP can be around 25–30% smaller than JPEG at similar perceived quality. AVIF uses the AV1 video codec's intra-frame tools to achieve even higher compression efficiency; real-world tests often show 40–50% size reductions compared to JPEG. Detailed comparisons appear in 2024–2025 format guides, analyses of AVIF vs WebP vs JPEG XL, and statistical format comparisons.

HEIF/HEIC packages images using HEVC coding and is popular in some mobile ecosystems, while JPEG XL aims to combine efficient compression with features like lossless recompression of existing JPEGs. Discussions in next-generation format overviews and performance-focused format guides highlight how these formats fit into modern web performance strategies.

Despite their advantages, adoption is gated by browser and OS support, tooling, and long-term preservation considerations. Institutions still emphasize older, well-documented formats like TIFF, PNG, and JPEG in Recommended Formats Statements and still-image format preference documents.

7. Metadata, preservation, and authenticity

7.1. EXIF and other image metadata

Beyond pixels, image files often carry metadata. The most widespread low-level standard is EXIF (Exchangeable Image File Format), originally designed for digital still cameras. The specification and history are documented in the EXIF article and in EXIF metadata guides for photographers.

EXIF tags can store camera model, lens, exposure settings, time and date, GPS coordinates, and more, embedded directly inside JPEG, TIFF, and some other formats. Overviews such as EXIF in digital asset management and guides to photo metadata clarify how EXIF is used in practice and note that while PNG and WebP can technically store metadata chunks, rich EXIF is most common in JPEG and TIFF files.

7.2. Preservation formats and institutional guidance

Organizations like the Library of Congress publish Recommended Formats Statements that rank formats for acquisition and preservation, balancing openness, documentation, metadata support, and technical robustness. The still-image RFS and recent updates for 2025–2026 outline preferred and acceptable formats for still images.

These documents frequently highlight uncompressed or losslessly compressed TIFF, high-quality JPEG, PNG, and JPEG 2000 among preferred or acceptable choices, and emphasize characteristics like bit depth, spatial resolution, and metadata. The still-image preferences page explicitly calls out support for standardized technical metadata such as EXIF and related schemas.

7.3. Content provenance and authenticity

As synthetic media becomes easier to generate, there's growing interest in embedding content provenance information into images and videos. Initiatives like the Coalition for Content Provenance and Authenticity (C2PA) and Adobe's Content Authenticity Initiative define ways to attach cryptographically verifiable "Content Credentials" to media at creation and during editing. This is discussed in reporting on C2PA and deepfake labeling and in broader preservation documents such as format-preference statements.

However, early deployments show that platforms often strip or hide provenance metadata, and users rarely see clear labels even when metadata is present. Articles like Sora deepfake-detection critiques and digital forensics perspectives on deepfakes highlight this gap between technical capability and real-world practice.

8. Compression, optimization, and artifacts

8.1. Why we compress images

Raw, uncompressed images are huge, so compression is essential for storage, transmission, and interactive use. Lossless compression (PNG, some TIFF, GIF, lossless WebP/AVIF) exploits redundancy to reduce size without changing any pixel values, as described in PNG compression references, TIFF documentation, and GIF compression guides. Lossy compression (JPEG, lossy WebP/AVIF, some TIFF) further discards information that is ideally less perceptible, as shown in JPEG and modern format analyses like JPEG vs WebP vs AVIF comparisons.

Modern comparisons show that for many use cases, AVIF and WebP can outperform both JPEG and PNG in size/quality trade-offs, especially for web delivery, according to CDN-oriented format benchmarks and image-format statistics.

8.2. Compression artifacts

When lossy compression is pushed too far, artifacts become visible. Common artifacts include blocking, ringing, banding, and mosquito noise. The compression artifact entry and guides to artifact removal provide detailed taxonomies, while video artifact guides show how similar issues arise in moving images.

Tools for artifact reduction attempt to smooth out block boundaries, reconstruct edges, or apply deblocking filters, sometimes using machine-learning models. Conceptual foundations are tied back to how JPEG quantizes DCT coefficients, as explained in JPEG coefficient quantization walkthroughs and detailed JPEG standard notes.

8.3. Web performance and optimization strategies

On the web, images are often the largest component of page weight. Choosing efficient formats and compression levels can shrink overall image transfer size dramatically—sometimes by 50–70%. Performance-focused resources like WebP vs AVIF vs JPEG comparisons and modern optimization guides show how impactful these choices can be.

Practical techniques include picking the right format (AVIF/WebP for photos, PNG/SVG for line art, minimal GIF or video for animations), serving multiple encodings and letting the browser choose, and resizing images to match display needs with responsive markup. Articles like image file format explainers and image format comparison guides offer concrete recommendations.

Losslessly optimizing legacy GIFs and PNGs with specialized tools (like flexiGIF or dedicated PNG optimizers) can yield additional savings without changing pixels, as noted in PNG compression references and GIF optimization tool descriptions.

9. Ethics, deepfakes, and the crisis of visual trust

As generative models get better at synthesizing images and videos, the notion that "seeing is believing" has eroded. Deepfake technologies can create realistic faces, swap identities, and synthesize events that never occurred. Ethical and social analyses such as deepfakes and the crisis of digital authenticity, ethics of deepfake technology, and deepfake risk assessments highlight concerns ranging from non-consensual imagery to political disinformation.

Empirical studies show that many users already struggle to distinguish synthetic media from authentic content, raising questions about consent, identity, and informational integrity. Digital forensics and legal perspectives in deepfakes and evidence tampering analyses underscore how this affects courts and investigations.

Efforts to detect or label deepfakes lag behind generation: even systems that embed provenance metadata, like C2PA credentials, often fail to display clear warnings, or can be stripped in distribution pipelines, as documented in reporting on deepfake labeling failures. For digital images, this creates a new dimension of responsibility for technologists, platforms, and policymakers.

10. Putting it all together: thinking in pixels and formats

A digital image is many things at once: a sampled signal constrained by sensor design and sampling rates, a mathematical object in a color space, a file format instance like JPEG or PNG, and a cultural artifact subject to aesthetic choices, ethical concerns, preservation policies, and trust frameworks. These layers are described, respectively, in sampling and quantization tutorials, formal digital image definitions, format comparison guides, and preservation and format-preference statements.

Understanding digital images means understanding how all those layers fit together. Once you see an image as an array of numbers shaped by sampling theory, color science, compression, metadata, and social context, choices like "Should this logo be SVG or PNG?" or "Is this JPEG good enough for archiving?" become informed trade-offs instead of guesswork.

As formats evolve—PNG gaining HDR support, AVIF and JPEG XL challenging JPEG, and provenance standards layering on top—this landscape will keep shifting. Articles on PNG's recent spec updates, next-generation image formats, and evolving preservation guidance make it clear that digital imaging is a moving target. The one constant is that digital images will remain central to how we see, remember, and argue about the world—whether they're carefully preserved TIFF scans in an archive or ephemeral memes speeding through a social feed.

Supported formats

AAI.aai

AAI Dune image

AI.ai

Adobe Illustrator CS2

AVIF.avif

AV1 Image File Format

BAYER.bayer

Raw Bayer Image

BMP.bmp

Microsoft Windows bitmap image

CIN.cin

Cineon Image File

CLIP.clip

Image Clip Mask

CMYK.cmyk

Raw cyan, magenta, yellow, and black samples

CUR.cur

Microsoft icon

DCX.dcx

ZSoft IBM PC multi-page Paintbrush

DDS.dds

Microsoft DirectDraw Surface

DPX.dpx

SMTPE 268M-2003 (DPX 2.0) image

DXT1.dxt1

Microsoft DirectDraw Surface

EPDF.epdf

Encapsulated Portable Document Format

EPI.epi

Adobe Encapsulated PostScript Interchange format

EPS.eps

Adobe Encapsulated PostScript

EPSF.epsf

Adobe Encapsulated PostScript

EPSI.epsi

Adobe Encapsulated PostScript Interchange format

EPT.ept

Encapsulated PostScript with TIFF preview

EPT2.ept2

Encapsulated PostScript Level II with TIFF preview

EXR.exr

High dynamic-range (HDR) image

FF.ff

Farbfeld

FITS.fits

Flexible Image Transport System

GIF.gif

CompuServe graphics interchange format

HDR.hdr

High Dynamic Range image

HEIC.heic

High Efficiency Image Container

HRZ.hrz

Slow Scan TeleVision

ICO.ico

Microsoft icon

ICON.icon

Microsoft icon

J2C.j2c

JPEG-2000 codestream

J2K.j2k

JPEG-2000 codestream

JNG.jng

JPEG Network Graphics

JP2.jp2

JPEG-2000 File Format Syntax

JPE.jpe

Joint Photographic Experts Group JFIF format

JPEG.jpeg

Joint Photographic Experts Group JFIF format

JPG.jpg

Joint Photographic Experts Group JFIF format

JPM.jpm

JPEG-2000 File Format Syntax

JPS.jps

Joint Photographic Experts Group JPS format

JPT.jpt

JPEG-2000 File Format Syntax

JXL.jxl

JPEG XL image

MAP.map

Multi-resolution Seamless Image Database (MrSID)

MAT.mat

MATLAB level 5 image format

PAL.pal

Palm pixmap

PALM.palm

Palm pixmap

PAM.pam

Common 2-dimensional bitmap format

PBM.pbm

Portable bitmap format (black and white)

PCD.pcd

Photo CD

PCT.pct

Apple Macintosh QuickDraw/PICT

PCX.pcx

ZSoft IBM PC Paintbrush

PDB.pdb

Palm Database ImageViewer Format

PDF.pdf

Portable Document Format

PDFA.pdfa

Portable Document Archive Format

PFM.pfm

Portable float format

PGM.pgm

Portable graymap format (gray scale)

PGX.pgx

JPEG 2000 uncompressed format

PICT.pict

Apple Macintosh QuickDraw/PICT

PJPEG.pjpeg

Joint Photographic Experts Group JFIF format

PNG.png

Portable Network Graphics

PNG00.png00

PNG inheriting bit-depth, color-type from original image

PNG24.png24

Opaque or binary transparent 24-bit RGB (zlib 1.2.11)

PNG32.png32

Opaque or binary transparent 32-bit RGBA

PNG48.png48

Opaque or binary transparent 48-bit RGB

PNG64.png64

Opaque or binary transparent 64-bit RGBA

PNG8.png8

Opaque or binary transparent 8-bit indexed

PNM.pnm

Portable anymap

PPM.ppm

Portable pixmap format (color)

PS.ps

Adobe PostScript file

PSB.psb

Adobe Large Document Format

PSD.psd

Adobe Photoshop bitmap

RGB.rgb

Raw red, green, and blue samples

RGBA.rgba

Raw red, green, blue, and alpha samples

RGBO.rgbo

Raw red, green, blue, and opacity samples

SIX.six

DEC SIXEL Graphics Format

SUN.sun

Sun Rasterfile

SVG.svg

Scalable Vector Graphics

TIFF.tiff

Tagged Image File Format

VDA.vda

Truevision Targa image

VIPS.vips

VIPS image

WBMP.wbmp

Wireless Bitmap (level 0) image

WEBP.webp

WebP Image Format

YUV.yuv

CCIR 601 4:1:1 or 4:2:2

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