View YUVs
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What is the YUV format?
CCIR 601 4:1:1 or 4:2:2
YUV is a color encoding system used as a part of a color image pipeline. It encodes a color image or video taking human perception into account, allowing reduced bandwidth for chrominance components, thereby typically enabling transmission errors or compression artifacts to be more efficiently masked by the human perception than using a "direct" RGB-representation. The name YUV itself is derived from the Y'UV notation originally used for the luma (Y') and two chrominance (UV) components. The Y'UV model defines a color space in terms of one luma component (Y') and two chrominance components, called U (blue projection) and V (red projection), while YCbCr is a digital version of the Y'UV color model.
YUV signals are created from an original RGB (red, green and blue) source. The weighted values of R, G and B are added together to produce a single Y signal, representing the overall brightness, or luma, of that pixel. The U signal is then created by subtracting the Y from the blue signal of the original RGB, and then scaling; and V by subtracting the Y from the red, and then scaling by a different factor. These factors are chosen to make sure the range of each color space coordinate is roughly -0.5 to +0.5.
The transformation RGB→YUV is specified as follows: Y = 0.299R + 0.587G + 0.114B, U = −0.147R − 0.289G + 0.436B, V = 0.615R − 0.515G − 0.100B. Digital formats commonly use 8 bits for each channel, making the range for each 0 to 255, and so the transform becomes: Y = (0.257 × R) + (0.504 × G) + (0.098 × B) + 16, Cb = U = −(0.148 × R) − (0.291 × G) + (0.439 × B) + 128, Cr = V = (0.439 × R) − (0.368 × G) − (0.071 × B) + 128.
The YUV color model is used in the PAL, NTSC, and SECAM composite color video standards. The luma component is often denoted as Y', but sometimes as Y, prime symbols are often omitted in writing. The YUV system allows the transmission of color images over a channel intended for black-and-white (luma) signals, reducing the bandwidth needed. The black-and-white receivers still display a normal black-and-white picture, while color receivers reverse the process, decoding the UV portions of the signal and displaying a color picture.
One major advantage of YUV is that some of the information may be discarded in order to reduce bandwidth or when chroma is to be processed separately from luma. If only luma needs to be transmitted, that is, the U and V components are zero throughout the frame, then the data size is half of what it was before with no loss to perceived image quality. When converting from full color to YUV and back again, there is some loss of information due to rounding errors.
YUV subsampling is a method of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance. 4:4:4 full-resolution YUV stores no chroma subsampling, while common schemes are 4:2:2 (half resolution horizontally), 4:2:0 (half resolution horizontally and vertically) and 4:1:1 (one quarter resolution horizontally). 4:4:4 subsampling preserves all the information present in the original sample. The ratios describe how many luma and chroma samples are encoded for a block of pixels.
There are several shades of YUV color spaces used in video and digital photography systems. The main differences are the scale factors for the U and V planes in the basic equations. While the Y plane represents luminance, and thus requires higher bandwidth, the U and V planes can be bandwidth-reduced, subsampled, compressed, or otherwise treated separately for improved system efficiency. Thus there are several YUV formats, possibly using shades of 8-bit or 10-bit encoding for the planes.
The YUV color model has seen widespread use in digital video, including use in television standards like PAL, NTSC and SECAM, in MPEG compression, in modern digital video interfaces like HDMI, digital video compression schemes like H.264 and VP9, and common image/video container formats such as JPEG/JFIF, PNG and WebP. Its popularity is due to its usefulness in color compression and its ability to take advantage of human perception for more efficient storage and transmission. Overall, YUV remains one of the most important and widely used color models in digital imaging and video.
Supported formats
AAI.aai
AAI Dune image
AI.ai
Adobe Illustrator CS2
AVIF.avif
AV1 Image File Format
BAYER.bayer
Raw Bayer Image
BMP.bmp
Microsoft Windows bitmap image
CIN.cin
Cineon Image File
CLIP.clip
Image Clip Mask
CMYK.cmyk
Raw cyan, magenta, yellow, and black samples
CUR.cur
Microsoft icon
DCX.dcx
ZSoft IBM PC multi-page Paintbrush
DDS.dds
Microsoft DirectDraw Surface
DPX.dpx
SMTPE 268M-2003 (DPX 2.0) image
DXT1.dxt1
Microsoft DirectDraw Surface
EPDF.epdf
Encapsulated Portable Document Format
EPI.epi
Adobe Encapsulated PostScript Interchange format
EPS.eps
Adobe Encapsulated PostScript
EPSF.epsf
Adobe Encapsulated PostScript
EPSI.epsi
Adobe Encapsulated PostScript Interchange format
EPT.ept
Encapsulated PostScript with TIFF preview
EPT2.ept2
Encapsulated PostScript Level II with TIFF preview
EXR.exr
High dynamic-range (HDR) image
FF.ff
Farbfeld
FITS.fits
Flexible Image Transport System
GIF.gif
CompuServe graphics interchange format
HDR.hdr
High Dynamic Range image
HEIC.heic
High Efficiency Image Container
HRZ.hrz
Slow Scan TeleVision
ICO.ico
Microsoft icon
ICON.icon
Microsoft icon
J2C.j2c
JPEG-2000 codestream
J2K.j2k
JPEG-2000 codestream
JNG.jng
JPEG Network Graphics
JP2.jp2
JPEG-2000 File Format Syntax
JPE.jpe
Joint Photographic Experts Group JFIF format
JPEG.jpeg
Joint Photographic Experts Group JFIF format
JPG.jpg
Joint Photographic Experts Group JFIF format
JPM.jpm
JPEG-2000 File Format Syntax
JPS.jps
Joint Photographic Experts Group JPS format
JPT.jpt
JPEG-2000 File Format Syntax
JXL.jxl
JPEG XL image
MAP.map
Multi-resolution Seamless Image Database (MrSID)
MAT.mat
MATLAB level 5 image format
PAL.pal
Palm pixmap
PALM.palm
Palm pixmap
PAM.pam
Common 2-dimensional bitmap format
PBM.pbm
Portable bitmap format (black and white)
PCD.pcd
Photo CD
PCT.pct
Apple Macintosh QuickDraw/PICT
PCX.pcx
ZSoft IBM PC Paintbrush
PDB.pdb
Palm Database ImageViewer Format
PDF.pdf
Portable Document Format
PDFA.pdfa
Portable Document Archive Format
PFM.pfm
Portable float format
PGM.pgm
Portable graymap format (gray scale)
PGX.pgx
JPEG 2000 uncompressed format
PICT.pict
Apple Macintosh QuickDraw/PICT
PJPEG.pjpeg
Joint Photographic Experts Group JFIF format
PNG.png
Portable Network Graphics
PNG00.png00
PNG inheriting bit-depth, color-type from original image
PNG24.png24
Opaque or binary transparent 24-bit RGB (zlib 1.2.11)
PNG32.png32
Opaque or binary transparent 32-bit RGBA
PNG48.png48
Opaque or binary transparent 48-bit RGB
PNG64.png64
Opaque or binary transparent 64-bit RGBA
PNG8.png8
Opaque or binary transparent 8-bit indexed
PNM.pnm
Portable anymap
PPM.ppm
Portable pixmap format (color)
PS.ps
Adobe PostScript file
PSB.psb
Adobe Large Document Format
PSD.psd
Adobe Photoshop bitmap
RGB.rgb
Raw red, green, and blue samples
RGBA.rgba
Raw red, green, blue, and alpha samples
RGBO.rgbo
Raw red, green, blue, and opacity samples
SIX.six
DEC SIXEL Graphics Format
SUN.sun
Sun Rasterfile
SVG.svg
Scalable Vector Graphics
TIFF.tiff
Tagged Image File Format
VDA.vda
Truevision Targa image
VIPS.vips
VIPS image
WBMP.wbmp
Wireless Bitmap (level 0) image
WEBP.webp
WebP Image Format
YUV.yuv
CCIR 601 4:1:1 or 4:2:2
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