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What is the PBM format?
Portable bitmap format (black and white)
The PBM (Portable Bitmap) format is one of the simplest and earliest graphics file formats used for storing monochrome images. It is part of the Netpbm suite, which also includes PGM (Portable GrayMap) for grayscale images and PPM (Portable PixMap) for color images. The PBM format is designed to be extremely easy to read and write in a program, and to be clear and unambiguous. It is not intended to be a stand-alone format, but rather a lowest common denominator for converting between different image formats.
The PBM format supports only black and white (1-bit) images. Each pixel in the image is represented by a single bit – 0 for white and 1 for black. The simplicity of the format makes it straightforward to manipulate using basic text editing tools or programming languages without the need for specialized image processing libraries. However, this simplicity also means that PBM files can be larger than more sophisticated formats like JPEG or PNG, which use compression algorithms to reduce file size.
There are two variations of the PBM format: the ASCII (plain) format, known as P1, and the binary (raw) format, known as P4. The ASCII format is human-readable and can be created or edited with a simple text editor. The binary format is not human-readable but is more space-efficient and faster for programs to read and write. Despite the differences in storage, both formats represent the same type of image data and can be converted between each other without loss of information.
The structure of a PBM file in ASCII format begins with a two-byte magic number that identifies the file type. For PBM ASCII format, this is 'P1'. Following the magic number, there is whitespace (blanks, TABs, CRs, LFs), and then a width specification, which is the number of columns in the image, followed by more whitespace, and then a height specification, which is the number of rows in the image. After the height specification, there is more whitespace, and then the pixel data begins.
The pixel data in an ASCII PBM file consists of a series of '0's and '1's, with each '0' representing a white pixel and each '1' representing a black pixel. The pixels are arranged in rows, with each row of pixels on a new line. Whitespace is allowed anywhere in the pixel data except within a two-character sequence (it is not allowed between the two characters of the sequence). The end of the file is reached after reading width*height bits.
In contrast, the binary PBM format starts with a magic number of 'P4' instead of 'P1'. After the magic number, the format of the file is the same as the ASCII version until the pixel data begins. The binary pixel data is packed into bytes, with the most significant bit (MSB) of each byte representing the leftmost pixel, and each row of pixels padded as necessary to fill out the last byte. The padding bits are not significant and their values are ignored.
The binary format is more space-efficient because it uses a full byte to represent eight pixels, as opposed to the ASCII format which uses at least eight bytes (one character per pixel plus whitespace). However, the binary format is not human-readable and requires a program that understands the PBM format to display or edit the image.
Creating a PBM file programmatically is relatively simple. In a programming language like C, one would open a file in write mode, output the appropriate magic number, write the width and height as ASCII numbers separated by whitespace, and then output the pixel data. For an ASCII PBM, the pixel data can be written as a series of '0's and '1's with appropriate line breaks. For a binary PBM, the pixel data must be packed into bytes and written to the file in binary mode.
Reading a PBM file is also straightforward. A program would read the magic number to determine the format, skip the whitespace, read the width and height, skip more whitespace, and then read the pixel data. For an ASCII PBM, the program can read characters one at a time and interpret them as pixel values. For a binary PBM, the program must read bytes and unpack them into individual bits to get the pixel values.
The PBM format does not support any form of compression or encoding, which means that the file size is directly proportional to the number of pixels in the image. This can result in very large files for high-resolution images. However, the simplicity of the format makes it ideal for learning about image processing, for use in situations where image fidelity is more important than file size, or for use as an intermediary format in image conversion processes.
One of the advantages of the PBM format is its simplicity and the ease with which it can be manipulated. For example, to invert a PBM image (turn all black pixels white and vice versa), one can simply replace all '0's with '1's and all '1's with '0's in the pixel data. This can be done with a simple text processing script or program. Similarly, other basic image operations like rotation or mirroring can be implemented with simple algorithms.
Despite its simplicity, the PBM format is not widely used for general image storage or exchange. This is primarily due to its lack of compression, which makes it inefficient for storing large images or for use over the internet where bandwidth may be a concern. More modern formats like JPEG, PNG, and GIF offer various forms of compression and are better suited for these purposes. However, the PBM format is still used in some contexts, particularly for simple graphics in software development, and as a teaching tool for image processing concepts.
The Netpbm suite, which includes the PBM format, provides a collection of tools for manipulating PBM, PGM, and PPM files. These tools allow for conversion between the Netpbm formats and other popular image formats, as well as basic image processing operations like scaling, cropping, and color manipulation. The suite is designed to be easily extensible, with a simple interface for adding new functionality.
In conclusion, the PBM image format is a simple, no-frills file format for storing monochrome bitmap images. Its simplicity makes it easy to understand and manipulate, which can be advantageous for educational purposes or for simple image processing tasks. While it is not suitable for all applications due to its lack of compression and resulting large file sizes, it remains a useful format within the specific contexts where its strengths are most beneficial. The PBM format, along with the rest of the Netpbm suite, continues to be a valuable tool for those working with basic image processing and format conversion.
Supported formats
AAI.aai
AAI Dune image
AI.ai
Adobe Illustrator CS2
AVIF.avif
AV1 Image File Format
BAYER.bayer
Raw Bayer Image
BMP.bmp
Microsoft Windows bitmap image
CIN.cin
Cineon Image File
CLIP.clip
Image Clip Mask
CMYK.cmyk
Raw cyan, magenta, yellow, and black samples
CUR.cur
Microsoft icon
DCX.dcx
ZSoft IBM PC multi-page Paintbrush
DDS.dds
Microsoft DirectDraw Surface
DPX.dpx
SMTPE 268M-2003 (DPX 2.0) image
DXT1.dxt1
Microsoft DirectDraw Surface
EPDF.epdf
Encapsulated Portable Document Format
EPI.epi
Adobe Encapsulated PostScript Interchange format
EPS.eps
Adobe Encapsulated PostScript
EPSF.epsf
Adobe Encapsulated PostScript
EPSI.epsi
Adobe Encapsulated PostScript Interchange format
EPT.ept
Encapsulated PostScript with TIFF preview
EPT2.ept2
Encapsulated PostScript Level II with TIFF preview
EXR.exr
High dynamic-range (HDR) image
FF.ff
Farbfeld
FITS.fits
Flexible Image Transport System
GIF.gif
CompuServe graphics interchange format
HDR.hdr
High Dynamic Range image
HEIC.heic
High Efficiency Image Container
HRZ.hrz
Slow Scan TeleVision
ICO.ico
Microsoft icon
ICON.icon
Microsoft icon
J2C.j2c
JPEG-2000 codestream
J2K.j2k
JPEG-2000 codestream
JNG.jng
JPEG Network Graphics
JP2.jp2
JPEG-2000 File Format Syntax
JPE.jpe
Joint Photographic Experts Group JFIF format
JPEG.jpeg
Joint Photographic Experts Group JFIF format
JPG.jpg
Joint Photographic Experts Group JFIF format
JPM.jpm
JPEG-2000 File Format Syntax
JPS.jps
Joint Photographic Experts Group JPS format
JPT.jpt
JPEG-2000 File Format Syntax
JXL.jxl
JPEG XL image
MAP.map
Multi-resolution Seamless Image Database (MrSID)
MAT.mat
MATLAB level 5 image format
PAL.pal
Palm pixmap
PALM.palm
Palm pixmap
PAM.pam
Common 2-dimensional bitmap format
PBM.pbm
Portable bitmap format (black and white)
PCD.pcd
Photo CD
PCT.pct
Apple Macintosh QuickDraw/PICT
PCX.pcx
ZSoft IBM PC Paintbrush
PDB.pdb
Palm Database ImageViewer Format
PDF.pdf
Portable Document Format
PDFA.pdfa
Portable Document Archive Format
PFM.pfm
Portable float format
PGM.pgm
Portable graymap format (gray scale)
PGX.pgx
JPEG 2000 uncompressed format
PICT.pict
Apple Macintosh QuickDraw/PICT
PJPEG.pjpeg
Joint Photographic Experts Group JFIF format
PNG.png
Portable Network Graphics
PNG00.png00
PNG inheriting bit-depth, color-type from original image
PNG24.png24
Opaque or binary transparent 24-bit RGB (zlib 1.2.11)
PNG32.png32
Opaque or binary transparent 32-bit RGBA
PNG48.png48
Opaque or binary transparent 48-bit RGB
PNG64.png64
Opaque or binary transparent 64-bit RGBA
PNG8.png8
Opaque or binary transparent 8-bit indexed
PNM.pnm
Portable anymap
PPM.ppm
Portable pixmap format (color)
PS.ps
Adobe PostScript file
PSB.psb
Adobe Large Document Format
PSD.psd
Adobe Photoshop bitmap
RGB.rgb
Raw red, green, and blue samples
RGBA.rgba
Raw red, green, blue, and alpha samples
RGBO.rgbo
Raw red, green, blue, and opacity samples
SIX.six
DEC SIXEL Graphics Format
SUN.sun
Sun Rasterfile
SVG.svg
Scalable Vector Graphics
TIFF.tiff
Tagged Image File Format
VDA.vda
Truevision Targa image
VIPS.vips
VIPS image
WBMP.wbmp
Wireless Bitmap (level 0) image
WEBP.webp
WebP Image Format
YUV.yuv
CCIR 601 4:1:1 or 4:2:2
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